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| charon |
Posted: Wed Mar 25, 2009 8:40 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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| charon |
Posted: Wed Mar 25, 2009 8:50 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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| charon |
Posted: Wed Mar 25, 2009 9:45 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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| charon |
Posted: Wed Mar 25, 2009 11:10 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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Last edited by charon on Wed Mar 25, 2009 9:42 pm; edited 2 times in total |
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| torch |
Posted: Wed Mar 25, 2009 3:17 pm |
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Joined: 09 Jul 2007
Posts: 14
Location: UK
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I get an error with the zip and patch.
Exception.txt contents:
SYSTEM.glMultiDrawArrays()
PPTR:FACELIST#10.render()
PPTR:COLLISION_BUILDING#10.render()
MAIN:PUPPETEER.render()
MAIN:RPG.render()
MAIN:GAME.render()
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| charon |
Posted: Wed Mar 25, 2009 6:16 pm |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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Well... what can I say, it's still *very* early in development...
I'll be uploading the patch regularly (already have once since you posted) so all I can suggest I guess is you try it out once in a while. |
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| charon |
Posted: Sun Mar 29, 2009 11:04 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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Last edited by charon on Sat Apr 04, 2009 4:56 am; edited 1 time in total |
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| augustus |
Posted: Mon Mar 30, 2009 3:54 pm |
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Imperator

Joined: 25 Apr 2007
Posts: 58
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What can I say this looks really good - excellent work charon
Btw, placement and grouping of buildings looks quite realistic - perhaps our (I'm talking about our glorious country here) city planners should use your city generator (adopted for the geographical area) instead of crazy architects to do the job in the future  |
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| mike5 |
Posted: Tue Mar 31, 2009 6:03 am |
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Joined: 26 Apr 2007
Posts: 45
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Just out of interest... It'd be interesting if Charon modified the script to give an estimate of the town's population based on building type and size. Because it seems there are awful lot of large residential buildings here.  |
_________________ Mike5 - Sinister Systems |
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| charon |
Posted: Tue Mar 31, 2009 9:45 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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Oooh.... I like this idea!
It's easily done too.  |
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| mike5 |
Posted: Wed Apr 01, 2009 6:49 am |
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Joined: 26 Apr 2007
Posts: 45
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And if the numbers are sane, maybe you can base your zombie population on it...
Br, Mike5 |
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| charon |
Posted: Thu Apr 02, 2009 5:51 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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Hmmm... Not sure about that  |
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| charon |
Posted: Thu Apr 02, 2009 11:37 am |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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I know it's the new moon period meaning my energy is around 0 but unless I either get some a) help from other people, and maybe some publicity to at least have a clue whether I'm steering in the right direction, or b) finances, I'll be having a really hard time making this game.... well in any way it will be slow.
I'm thinking maybe making some kind of tech-demo, promoting it and setting up preorders and a minimal release bar, say a 1000$.
Any alternative ideas?  |
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| charon |
Posted: Sat Apr 04, 2009 6:19 pm |
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Joined: 02 May 2007
Posts: 249
Location: Postojna, ksno urco od Lavrce
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Last edited by charon on Sun Apr 05, 2009 7:58 pm; edited 1 time in total |
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| Pete |
Posted: Sun Apr 05, 2009 4:30 pm |
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Joined: 22 Jan 2008
Posts: 36
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Hey Omar's playground is still being improved, fantastic!
I prefer the engine without textures though, just pick some tasteful palettes, maybe some goraud shading... classy.
Send your work to Rock Paper Shotgun, and keep updating them on a regular basis, I think they would love your stuff!
http://www.rockpapershotgun.com/hey-prs-and-developers/
Cheers |
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