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Omar's Oyster Outing 3D

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charon
Posted: Wed Mar 25, 2009 8:40 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
























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charon
Posted: Wed Mar 25, 2009 8:50 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
Prototype/demo: http://www.sinistersystems.com/omarsoo/release/ooo3d_prot.zip

R - change level / city section
Cursor - move & strafe
Mouse - view
Right mouse button - binoculars
F - toggle fog

Have fun Cool


Last edited by charon on Wed Mar 25, 2009 9:44 pm; edited 1 time in total
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charon
Posted: Wed Mar 25, 2009 9:45 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
The demo zip is growing rather large so from now on, I'll only be uploading the patch file: http://www.sinistersystems.com/omarsoo/release/ooo3d_patch.zip

Simply unpack the zip into your game folder, overwriting any old files.
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charon
Posted: Wed Mar 25, 2009 11:10 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
















Last edited by charon on Wed Mar 25, 2009 9:42 pm; edited 2 times in total
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torch
Posted: Wed Mar 25, 2009 3:17 pm Reply with quote
Joined: 09 Jul 2007 Posts: 14 Location: UK
I get an error with the zip and patch.

Exception.txt contents:

SYSTEM.glMultiDrawArrays()
PPTR:FACELIST#10.render()
PPTR:COLLISION_BUILDING#10.render()
MAIN:PUPPETEER.render()
MAIN:RPG.render()
MAIN:GAME.render()

Sad
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charon
Posted: Wed Mar 25, 2009 6:16 pm Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
Well... what can I say, it's still *very* early in development... Laughing

I'll be uploading the patch regularly (already have once since you posted) so all I can suggest I guess is you try it out once in a while.
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charon
Posted: Sun Mar 29, 2009 11:04 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce








Last edited by charon on Sat Apr 04, 2009 4:56 am; edited 1 time in total
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augustus
Posted: Mon Mar 30, 2009 3:54 pm Reply with quote
Imperator Imperator
Joined: 25 Apr 2007 Posts: 58
What can I say Surprised this looks really good - excellent work charon Very Happy

Btw, placement and grouping of buildings looks quite realistic - perhaps our (I'm talking about our glorious country here) city planners should use your city generator (adopted for the geographical area) instead of crazy architects to do the job in the future Wink
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mike5
Posted: Tue Mar 31, 2009 6:03 am Reply with quote
Joined: 26 Apr 2007 Posts: 45
Just out of interest... It'd be interesting if Charon modified the script to give an estimate of the town's population based on building type and size. Because it seems there are awful lot of large residential buildings here. Wink

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charon
Posted: Tue Mar 31, 2009 9:45 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
Oooh.... I like this idea!

It's easily done too. Wink
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mike5
Posted: Wed Apr 01, 2009 6:49 am Reply with quote
Joined: 26 Apr 2007 Posts: 45
And if the numbers are sane, maybe you can base your zombie population on it...

Br, Mike5

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charon
Posted: Thu Apr 02, 2009 5:51 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
Hmmm... Not sure about that Razz
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charon
Posted: Thu Apr 02, 2009 11:37 am Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
I know it's the new moon period meaning my energy is around 0 but unless I either get some a) help from other people, and maybe some publicity to at least have a clue whether I'm steering in the right direction, or b) finances, I'll be having a really hard time making this game.... well in any way it will be slow. Sad

I'm thinking maybe making some kind of tech-demo, promoting it and setting up preorders and a minimal release bar, say a 1000$.

Any alternative ideas? Very Happy
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charon
Posted: Sat Apr 04, 2009 6:19 pm Reply with quote
Joined: 02 May 2007 Posts: 249 Location: Postojna, ksno urco od Lavrce
















Last edited by charon on Sun Apr 05, 2009 7:58 pm; edited 1 time in total
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Pete
Posted: Sun Apr 05, 2009 4:30 pm Reply with quote
Joined: 22 Jan 2008 Posts: 36
Hey Omar's playground is still being improved, fantastic!

I prefer the engine without textures though, just pick some tasteful palettes, maybe some goraud shading... classy.


Send your work to Rock Paper Shotgun, and keep updating them on a regular basis, I think they would love your stuff!

http://www.rockpapershotgun.com/hey-prs-and-developers/


Cheers
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