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Omar's Oyster Outing 3D

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charon
Posted: Mon Apr 06, 2009 4:47 am Reply with quote
Joined: 02 May 2007 Posts: 252 Location: Postojna, ksno urco od Lavrce
Well it'd be great if I didn't have to use textures, but as I see it I really do Razz

If the polygons are not textured, it's very easy to lose orientation, especially when facing a wall. So for now, I'm just going to stick to the standards, once when polygon throughput is measured in tera-TPS I will focus my attention to polygons only Cool

I'll mostly be using textures as materials, to generate procedural-texture-like effects, and possibly some details, like windows etc. All the textures in the demo are provisionary, I mostly nicked them off of S.T.A.L.K.E.R. and I'll replace them ASAP.

There's a new patch, and two screenshots to go with... Pay attention to the city skyline in the second image... Wink













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Pete
Posted: Mon Apr 06, 2009 7:51 am Reply with quote
Joined: 22 Jan 2008 Posts: 36
Okay, I can dig that idea.

Love the skyline Smile

Now go tell RPS!
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charon
Posted: Tue Apr 07, 2009 7:21 am Reply with quote
Joined: 02 May 2007 Posts: 252 Location: Postojna, ksno urco od Lavrce
The new patch now works with wasd keys for movement. Just letting you know so you wouldn't think it was some odd omar-paralyzed bug. Smile
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Pete
Posted: Wed Apr 08, 2009 9:58 am Reply with quote
Joined: 22 Jan 2008 Posts: 36
The patched verson of ooo3d doesn't run for me, but the original does. I just get a black screen with the patch, no sound.
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Pete
Posted: Wed Apr 08, 2009 10:01 am Reply with quote
Joined: 22 Jan 2008 Posts: 36
btw I'm running vista 32bit, intel 2.2ghz, nvidia 8600. Asus notebook.
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charon
Posted: Wed Apr 08, 2009 11:37 am Reply with quote
Joined: 02 May 2007 Posts: 252 Location: Postojna, ksno urco od Lavrce
Ooops...

That was entirely my fault, sorry, I included the wrong version of the gei file. Try again, it should work this time, unless there's something even more wicked at work here Cool
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Pete
Posted: Wed Apr 08, 2009 1:27 pm Reply with quote
Joined: 22 Jan 2008 Posts: 36
That's working now, thanks!
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Simon
Posted: Mon Apr 13, 2009 4:36 pm Reply with quote
Joined: 16 May 2007 Posts: 5 Location: Mannheim, Germany
Looks great - thanks for all the hard work you're put into this!
Simon
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caghan
Posted: Mon Mar 08, 2010 9:27 pm Reply with quote
Joined: 02 Jun 2008 Posts: 2
you really have to apply for the indie fund..
http://www.gamasutra.com/view/news/27446/Independent_Game_Luminaries_Announce_Indie_Fund.php

i think almost everyone would like to pay 5$ for oooo and 15$ for ooo3d!
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charon
Posted: Wed Mar 10, 2010 9:54 pm Reply with quote
Joined: 02 May 2007 Posts: 252 Location: Postojna, ksno urco od Lavrce
Thanks for the info, once they open up the application process, I'm quite likely going to try. Cool
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arcita
Posted: Tue May 04, 2010 8:04 am Reply with quote
Joined: 04 May 2010 Posts: 2
This has got to be one of the best free roam games ever.
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Zuriki
Posted: Fri Jun 04, 2010 7:48 pm Reply with quote
Joined: 04 Jun 2010 Posts: 1
I get like... 0.0000001fps on an ATi Radeon HD 4870 (or 4890... I can't remember).

I have a Quad i5 processor too so that's not the problem.

When and if you return... can you look into this?
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