- January 17, 2009: Release 1.1 Patch 5
- 2×2 pixel scaling feature for window mode
- January 16, 2009: Release 1.1 Patch 4
- New save file. Delete any old save files.
- New geeny version
- 1 TP per day earned (bugfix)
- It is now possible to store ammunition in secured buildings (bugfix)
- Changed distribution from self executable folder to zip file
- May 22, 2007: Release 1.1 Patch 3
- Full screen mode
- May 22, 2007: Release 1.1 Patch 2
- New save file. Delete any old save files.
- New geeny version.
- Cleaned up the code.
- Fixed the infested building save/load bug.
- Omar now gains 1 tp each day that he survives.
- Level up sound.
- Keyboard for menus: cursor up, down & space.
- Improved HUD indicator for hunger/fatigue/fear.
- Autosave file deleted on game over.
- May 16, 2007: Release 1.1 Patch 1
- New filename structure. Remove any previous version before installing.
- New geeny version.
- Fixed the unique buildings bug.
- The game now takes notice of Omar fleeing town, including that information in the high score result.
- May 13, 2007: Release 1.1
- New geeny version.
- Experimental autosave at shutdown / autoload at startup.
- May 5, 2007: Release 1.0 Patch 6
- Updated binary.
- Use “OOO.exe” to run instead of “geeny.exe”.
- May 1, 2007: Release 1.0 Patch 5
- Fixed brainwave emitter (bug)
- Increased player and building inventory to 13 items.
- April 28, 2007: Release 1.0 Patch 4
- Prevented zombies from attacking through walls (bug)
- April 27, 2007: Release 1.0 Patch 3
- Increased timeout for high score submit.
- Cut down a unique item that was too powerful.
- April 26, 2007: Release 1.0 Patch 2
- Enabled city map viewing while inside police stations, hospitals and military complexes.
- Added satellite image overlay to the city map while inside unique governmental buildings.
- Fine tuning of ultrasonic disruptor.
- April 25, 2007: Release 1.0 Patch 1
- Added ‘throw away’ menu option for items and clips in unsecure buildings.
- April 24, 2007: Official release 1.0
- End sequences
- Explosives
- April 23, 2007: Prototype patch 1
- Added adventure and story elements:
- Hacking into computers
- Unique governmental buildings
- Unique items
- The chopper
- The nuke
- April 20, 2007: First prototype release
- April 13, 2007: Project start